"In response to popular demand (not that we're slaves to what's popular; just doin' what feels right, you know how it is), today's update brings the sound of a new jazz music soundtrack to the game, along with the silky-smooth vocal gifts of Jazz Boatman, narrator of Leviathan's hit trailers, as a new in-game announcer."
Thats right; activate the "Big Red Jazz Button". Video games are amazing. Oh, the patch also brings a new round of tweaks, including a rebalancing of weapon damage. If, for some reason, you're more interested in that than the jazz, you can read the full patch notes here.
It's Clobberin' Time! Starting today (June 4th) Marvel Heroes released free-to-play massive online action RPG on PC on Steam. Marvel Heroes combines core gameplay elements of Diablo with the expansive library of heroes from the Marvel Universe.
At launch, Marvel Heroes will feature 21 Super Heroes, each with unique and extensive leveling systems, power trees and equipment. Players can choose to wear costumes from over 70 years of Marvel history, including costumes from Marvel's recent theatrical blockbusters Marvel's The Avengersand Iron Man 3. At any time, players can swap between their favorite Marvel Super Heroes on the fly. Set across diverse locations from the Marvel Universe, Marvel Heroes offers fast-paced, action-packed gameplay with a robust crafting system, intense player-versus-player (PvP) combat, End Game, and much more.
In the last year since the release of Diablo III, 3.3 TRILLION monsters have been killed worldwide. Each mouse click burns 0.00142 calories. If one normal monster death = 1 mouse click, that means Diablo III players have burned approximately 4.7 BILLION calories in the last year. Thats enough to work off 1809,926 lbs of bacon!
Check out more interesting statistics showcasing the strength of the Diablo III community in this infographic linked below.
Not included in infographic: - amount of gold duped from last minute rush job additions - Percentage of accounts that are actually bots - number of times Jay Wilson almost killed one of Blizzards vaunted Trilogy.
I picked the game up after watching TotalBiscuit's first impressions video (gameplayfootage @14:36 above). I am pretty impressed.
-Beautiful graphics. I can run everything on very high except for SSAA and it just looks so very pretty. It helps that the world design is well done, with meaningful props and clutter. Each of the different areas I explored had their own ambiance. From the spacious yet crowded D6 bunker to the sprawling markets of Theater, the world design makes each area pop in your memory and on your screen.
-Unparalleled Immersion, at least as far as anything I've played before. The UI is minimal or non existent depending on what difficulty you are playing on. Magazines are typically open such that you can count the bullets or shells that way. Your gas mask can crack or chip and gets dirty, but you can swap your mask with a dead guys' or press g to wipe a bit at the accumulated filth. Your flashlight has limited juice and must be charged by hand to make it brighter as it slowly fades. You have a wristwatch that tells you how much air you have left in your gas mask and whether or not you are cloaked in shadows. All of this adds up to the most immersive game I can remember.
-Almost survival horror levels of scarcity. Depending on which difficulty you pick, items can be pretty scarce. They are both lootable from enemies and picked up from hidden nooks and crannies. The limited currency and ammunition force you to make tough choices or stick to stealth as much as possible. And on the topic of stealth, every light can be turned off or broken to help you slip through in the shadows.
-Tight gunplay. The first game's shooting felt a bit hollow and weak, but this game has tweaked the animations, sounds, and damage values of any returning weapons to make them all feel meaty and powerful. There are attachments you can buy for your guns, using Military Grade Bullets, the game's currency that can also be used as high damage ammunition. The AI is intelligent enough, flanking and dodging attacks, and investigating any sounds you might make. Its downright fun.
This trailer shows off gameplay from The Forest, a first-person, open-world survival/horror game in the works at SKS Games, a Vancouver studio formed by special effects artists who have worked on films like 300 and TRON Legacy. They say an alpha version of the game is expected this year, and the video, in where it can be difficult to see the forest for the trees, calls the footage it includes "pre-alpha." The game is seeking Steam Greenlight support, and here's why they feel it's worth your vote from The Forest website:
The world - Enter a living, breathing forest with changing weather patterns, plants that grow and die. Tides that roll in and out with the day/night cycle. Below ground explore a vast network of caves and underground lakes.
Complete player freedom - Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving. Find and plant seeds to grow food. Build a small shelter or a large ocean side fortress. decorate your home with found items. Lay traps and defenses to keep a safe perimeter.
Gameplay - Explore and build during the day. Defend your base at night. Craft weapons and tools.Bunker down during the evening or bring the fight directly to the enemy.
Fight or Hide - Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones. Defend yourself against a clan of genetic mutant enemies that have beliefs, families and morals and that appear almost human.