Introduction: A tactical RPG published in the by Atlus: a company that has been know for many,
many games like Riviera: the Promised Land, a few Bomberman games, Persona,
and Trauma Center: Under the Knife to name a few. Now the company has
added a remake, Yggdra Union: We'll never fight alone. Yggdra Union is
a port from a GameBoy Advance game of the same name. Yggdra Union
follows behind Riviera: the Promised Land in porting from the Gameboy
Advance to the PSP. Yggdra Union is completely separate from Riviera,
for those who got confused by the previous statement.
Story: The story behind Yggdra Union is simple, you are trying to take back
your kingdom. The game starts with a young woman running. She hides in
an abandoned fort and the owner of the fort, Milanor, returns to his
fort to find it on fire. The young woman escapes from the burning fort
and Milanor blames the young woman for the destruction of his home. The
woman reveals her identity as Yggdra, the Royal Princess of Fantisinia.
Yggdra asks for Milanor's assistance in taking back the castle. In
return, Yggdra offers Milanor the castle that they will take back.
Milanor accepts and they head towards the castle. The two encounter the
Bronquian army attacking Durant, a warrior of Fantisinia. The forces
join up and head to the castle.
Game play: The game play is really simple to
understand. The game map is divided into individual tiles. To move, one
must use cards (CLICHE!). Each card has a specific move number to be
shared by all your units. For example, one of the first cards you get
is “Steal” with a move of 12, meaning your troops can move a total of
12 spaces. Cards also have an ACE type. The ACE type varies with the
card as well. If the unit initiating the attack, once a turn, has the
same weapon type as the ACE type  on the card, then he/she can use the
card's ability. For simplicity, I will stick with “Steal” as the
example. “Steal” has the Axe ACE type, and Milanor has an axe,
therefore if Milanor starts the attack with that card in use, he can
use the skill. Cards have special effects as well and sometimes only
certain people can use them. Sticking with the “Steal” card, it can
steal an item that the enemy is carrying and only Milanor can use the
skill. Other cards allow for all to use it, “Sanctuary” for example can
be used by all characters but must be used at Noon. “Sanctuary” can
restore your party members. Each card also has a POWer value. The POW
increases as the units defeat enemies. That is about it for the
cards, now to battle!
Battle System: Battle is as simple as holding down a button.
Each weapon type has an advantage over another, the first relationship
you learn is: Axes beat Lances, Lances beat Swords, Swords beat Axes and Scythes beat all three. The weapon type table gets a bit confusing
but it takes some getting used to. The advantages move into battle and
using the weapon types effectively will lead to victory. It is easy to
see the advantages in battle, thanks to a simple little picture. This
picture shows a symbol, for example, a grey X means that you or your
enemy has a disadvantage. A red star means a high advantage. This is
only a guess, I have taken down enemies with the red star when I had
the grey X. In battle is woefully easy, all you need to do is hold
left or right. Holding left fills up the bar that lets the team use
skills, but makes your units fight defensively. Holding right empties
the bar and makes your units fight aggressively. Unions can be formed
with units. These unions allow warriors to fight a single ene  my
multiple times, or fight 5 enemies with 5 of your own warriors. Male
characters have an X shaped Union Pattern, extending three spaces.
Female characters have a + shaped union pattern. All allied units in
the pattern participate in battle. Later on, there are extensions that
allow for the units in the Primary pattern to use their own patterns (1
space in length) to connect the union further. It gets complicated but
it is easy to understand. Victory in battle means that the loser losses
some morale. Once the morale is depleted, then the unit is removed from
the battlefield. The other kind of units, Summoned, don't have a union
pattern but can participate in battle if added in a union. The possible
summons are golems and skeletons. The disadvantage with skeletons is
that they sleep during the day and move at night.
Review: Overall, this is
a good game. The storyline is solid and the gameplay is simple. The
game gets extremely difficult at times but that just makes it more fun.
If you played the GBA version, I still recommend getting this one.
There is something about actually hearing the voices, not just reading
the text. In any case, I give it a 5 out of 5. This game gets REALLY
hard later on (watch out for Gulcasa), and that keeps it interesting and
fun.
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