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Video Games Teaching U.S. Spies
Written by KevLaR   
Thursday, 08 May 2008

video_spiesThe U.S. Defense Intelligence Agency has just taken delivery of three PC-based games, developed by simulation studio Visual Purple under a $2.6 million contract between the DIA and defense contractor Concurrent Technologies. The goal is to quickly train the next generation of spies to analyze complex issues like Islamic fundamentalism.

The games Rapid Onset, Vital Passage and Sudden Thrust put the player into the shoes of a young, eager but sometimes hapless DIA analyst.  Each game only takes about 90 minutes to three hours, and has multiple story lines that branch depending on a player's actions. All DIA analysts will eventually play them, from rookies to old hands who will use them for refresher training.  Given a choice between a droning classroom lecture or a videogame, the best method for teaching Generation Y was obvious. "It is clear that our new workforce is very comfortable with this approach," says Bruce Bennett, chief of the analysis-training branch at the DIA's Joint Military Intelligence Training Center. 

Wired.com recently had a chance to play all three games and write a review. 

 
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