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Spore: Not a Game but a Platform? |
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Written by KevLaR
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Monday, 01 September 2008 |
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Set to release September 7 on the PC, Mac, DS, iPhone
and mobile, Spore is going to be one of those revolutionary games that has the appeal from all gamers alike. This is in no way the full
range of options that EA Games is exploring. Other consoles, like the
Xbox 360, the PlayStation 3 and the Nintendo Wii, will be targeted by Spore
related games, with EA label head Frank Gibeau saying that "we believe the Spore concept
and IP can move a lot across a lot of platforms over a long period of
time."
But
even more than that, Gibeau believes that the game could become "a
platform on which we can build a very large and enduring business."
The reason? "The team that is building Spore [Maxis] has been the team who put out The Sims and The Sims 2, so they bring a lot of experience and knowledge from the business side about how that grew...".
When it comes to the strategy for Spore, EA "...[doesn't] think of Spore
as a product. We think of it as a platform. We have lots of
opportunities to take that platform to other consoles and to smart
phones. It allows us to bring different styles of gameplay... I think
it's a very flexible platform for us to be able to bring with lots of
experience, because the idea is so gigantic -- creating and controlling
a universe -- we can take it in lots of different ways." This may be
true and its a nice change of pace to see involvement in cross platform
gaming rather than selling out for exclusive rights to a platform. Its just, how can he describe it as being a platform. I guess this is why Spore developers are apologizing for calling Wii a piece of shit.
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