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Dec 10 2009, 04:08 AM
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#1
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![]() Owner/Manager ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 3,975 Joined: 2-February 07 From: Ore-gun Member No.: 8 |
![]() As you may have heard some of the hype recently about Natural Selection 2 releasing some pre-alpha tools to their Custom Level Editor dubbed the Spark Engine, we were curious enough to investigate it ourselves. Our recent Bachelor of Fine Arts in Interactive Design and Game Development member Rabbit got his review on and took a fresh look at this new engine. I really enjoyed his insights and suggested improvements which he mentions are occurring in the Spark Engine Toolset on a fairly regular basis. Check out the NS2 Editor through Rabbits Review! <---CLICKY Be sure to check out Rabbit's site and hire him valde velox! -------------------- "Kevlar vests never fail. If somebody gets shot while wearing them and dies, Kevlar just fuckin' hated that guy."
"Kevlar is the 83rd element, it's atomic mass is infinity." "The only thing stronger than Kevlar is double Kevlar. element 186. Its atomic mass is double infinity." "The only thing capable of destroying double Kevlar is double kevlar's ex-girlfriend." "There are only two natural sources for Kevlar, Dragonwood trees and a mine in South Africa." "Kevlar was originally invented for tires, but Kevlar is too powerful and tires made from it require blood sacrafice." "Superman was 76% Kevlar, Achilles was 98.9% Kevlar, Burt Reynolds is 6% Kevlar." "It used to be thought that the universe strives toward apathy, it is now known that it strives toward Kevlar." My Steam Profile |
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Dec 10 2009, 07:54 PM
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#2
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![]() Artist Extraordinaire ![]() ![]() ![]() ![]() ![]() Group: Eternals Posts: 721 Joined: 28-October 08 From: Savannah, GA Member No.: 751 |
-------------------- "Actually, Werner, we're all tickled to hear you say that. Quite frankly, watching Donny beat Nazi's to death is the closest we ever get to going to the movies." - Lt. Aldo Raine
Rabbit's Portfolio Rabbit's Art Dump Rabbit's Community Page |
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Dec 12 2009, 04:16 PM
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#3
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![]() Artist Extraordinaire ![]() ![]() ![]() ![]() ![]() Group: Eternals Posts: 721 Joined: 28-October 08 From: Savannah, GA Member No.: 751 |
Spark SDK 1.0 (Build 128)
-------------------- "Actually, Werner, we're all tickled to hear you say that. Quite frankly, watching Donny beat Nazi's to death is the closest we ever get to going to the movies." - Lt. Aldo Raine
Rabbit's Portfolio Rabbit's Art Dump Rabbit's Community Page |
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Dec 22 2009, 12:36 AM
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#4
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![]() What Custom Title? ![]() ![]() ![]() ![]() ![]() Group: Game Server Admins Posts: 114 Joined: 2-March 07 Member No.: 35 |
been a shit load up updates every Friday. It seems they are incrementally adding props and the such.
-------------------- My SteamID Page: http://steamcommunity.com/id/splunker/
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Dec 22 2009, 01:41 AM
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#5
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![]() Artist Extraordinaire ![]() ![]() ![]() ![]() ![]() Group: Eternals Posts: 721 Joined: 28-October 08 From: Savannah, GA Member No.: 751 |
I'll be sure to keep up with Friday's and their Twitter. I'm so used to Steam doing all the hard work for me. lol.
-------------------- "Actually, Werner, we're all tickled to hear you say that. Quite frankly, watching Donny beat Nazi's to death is the closest we ever get to going to the movies." - Lt. Aldo Raine
Rabbit's Portfolio Rabbit's Art Dump Rabbit's Community Page |
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Dec 22 2009, 02:38 AM
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#6
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![]() Owner/Manager ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 3,975 Joined: 2-February 07 From: Ore-gun Member No.: 8 |
you got some competition for creating tunnels Rabbit.
http://www.unknownworlds.com/ns2/news/2009...munity_showcase -------------------- "Kevlar vests never fail. If somebody gets shot while wearing them and dies, Kevlar just fuckin' hated that guy."
"Kevlar is the 83rd element, it's atomic mass is infinity." "The only thing stronger than Kevlar is double Kevlar. element 186. Its atomic mass is double infinity." "The only thing capable of destroying double Kevlar is double kevlar's ex-girlfriend." "There are only two natural sources for Kevlar, Dragonwood trees and a mine in South Africa." "Kevlar was originally invented for tires, but Kevlar is too powerful and tires made from it require blood sacrafice." "Superman was 76% Kevlar, Achilles was 98.9% Kevlar, Burt Reynolds is 6% Kevlar." "It used to be thought that the universe strives toward apathy, it is now known that it strives toward Kevlar." My Steam Profile |
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Jan 4 2010, 01:17 PM
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#7
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![]() Artist Extraordinaire ![]() ![]() ![]() ![]() ![]() Group: Eternals Posts: 721 Joined: 28-October 08 From: Savannah, GA Member No.: 751 |
Haven't seen an update till today( 1/4/2010):
Spark SDK 1.0 (Build 130) as of Dec 31 2009
Mostly bug fixes, Newer Models have to do with Tech Points. The first few bullets have to do with optimizing the creation process, mainly with a level's polygonal faces. Other Newer Features ( Not Specific to this update ): Unknown World's Has added a few other subprograms to the Spark SDK.
The Selection Filtering is the feature I look forward to the most. Essentially, you can "Lock/Unlock" features of the engine. For instance you can "lock" down the faces of your level so you don't accidentally move them, click them, or delete them. I have found this to be amazing because the gimble, move, rotate, and scale tool, is small and precise and on most occasions I click on the face behind the object by accident. I'm sure this will come in a future update, but just about all of the tools on the Editor has editible Keyboard Shortcuts; however, as of this writing there aren't any options for these Filters. This feature, "External Tools..." has caught my attention lately. I haven't exactly found it useful in any particular way except for what it could and probably will be used for. Basically you can browse for program files and add them to your Editor browser. For example, I added the Model Viewer exe to my editor, this way I have access to the libraries of models and can see their animations, texture maps, etc. with much more detail. However, in doing so, my new "Model Viewer" tool link does not seem to do anything, yet I have no errors. Future feature release perhaps. Brainstorming uses for this feature:
I don't think this feature has been talked about and/or stressed as being a main feature. Most of the tools in the SDK are standard things you need to make a level, stuff most of us have used or seen in the past. This feature of Spark seems, to me at least as of right now, a MAJOR part of Spark's future just simply because it seems so damn simple, easy, and modular. Why continue to make a level from scratch when you can code in a basic level in code once? Don't like how the Duplicate Face tool works? CHANGE IT! Need a new feature? ADD IT! *OBJ: Most 3D modeling packages can read this file, I'd like to call it the default model extension as its very common. JPEGs are pictures, OBJs are models. Ex: camera.obj -------------------- "Actually, Werner, we're all tickled to hear you say that. Quite frankly, watching Donny beat Nazi's to death is the closest we ever get to going to the movies." - Lt. Aldo Raine
Rabbit's Portfolio Rabbit's Art Dump Rabbit's Community Page |
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Jan 22 2010, 01:40 AM
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#8
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![]() Artist Extraordinaire ![]() ![]() ![]() ![]() ![]() Group: Eternals Posts: 721 Joined: 28-October 08 From: Savannah, GA Member No.: 751 |
Spark SDK 1.0 (Build 132)
Spark SDK 1.0 (Build 131)
newer updates, haven't had a chance to weed through some of the new features will update shortly! -------------------- "Actually, Werner, we're all tickled to hear you say that. Quite frankly, watching Donny beat Nazi's to death is the closest we ever get to going to the movies." - Lt. Aldo Raine
Rabbit's Portfolio Rabbit's Art Dump Rabbit's Community Page |
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| Lo-Fi Version | Time is now: 9th September 2010 - 03:41 PM |