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Jan 14 2008, 12:02 AM
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#1
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![]() Assistant Manager ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 1,170 Joined: 2-February 07 From: USA Member No.: 6 |
Would you guys like to see grenades in TF2?
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Jan 14 2008, 12:14 AM
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#2
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![]() Double Spy ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 134 Joined: 8-December 07 Member No.: 304 |
I would not mind trying it out, but I'm not sure I would really use them that often. It wouldn't depend on the class. What classes were you thinking?
-------------------- Though I than He---may longer live
He longer must---than I--- For I have but the power to kill, Without---the power to die--- Steam Profile |
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Jan 14 2008, 01:51 AM
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#3
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 41 Joined: 6-January 08 From: Sunny California Member No.: 363 |
Would be fun and dangerous
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Jan 14 2008, 03:17 AM
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#4
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![]() ߣÅÐëš ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 203 Joined: 21-December 07 From: Reppin' the 410 Member No.: 322 |
Please, I miss them.
-------------------- How drunk am I?
On a scale of 1 to Abraham Lincoln I am yellow. |
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| Guest_Scotch_* |
Jan 14 2008, 05:35 AM
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#5
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Guests |
There's a reason VALVe didn't put nades in TF2. They are extremely annoying and generate an unnecessary amount of spam. I think their should be more focus on trying to balance the mods out a little more before just adding new ones on a whim.
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Jan 14 2008, 08:02 AM
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#6
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![]() Contributing Member ![]() ![]() ![]() ![]() ![]() Group: Eternals Posts: 253 Joined: 30-March 07 From: Toledo, Oh Member No.: 72 |
<br />There's a reason VALVe didn't put nades in TF2. They are extremely annoying and generate an unnecessary amount of spam. I think their should be more focus on trying to balance the mods out a little more before just adding new ones on a whim.<br /> <br /><br /><br />Lol.. and the soldiers and demomen don't generate excessive amounts of spam? |
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| Guest_Scotch_* |
Jan 14 2008, 09:34 AM
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#7
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Guests |
and the soldiers and demomen don't generate excessive amounts of spam? When you play on a server with 31 people of course there are going to be people that just "spam" in the hopes of getting a kill. Playing on dustbowl on the second set is a perfect example of this. However, giving more classes the ability to chuck explosives everywhere would just amplify this, yes? |
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Jan 14 2008, 11:13 AM
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#8
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MadPostingSkilz ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 202 Joined: 23-December 07 Member No.: 326 |
I agree with Scotch.
But, we get spam mainly because of the 100% crits. Spam a few rockets in a bunker and you got yourself a kill. Trust me, I've been to a lot of regular servers too and there is not nearly as much spamming going on. |
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Jan 14 2008, 02:33 PM
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#9
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![]() SOLDIER ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 453 Joined: 5-November 07 From: 100DegreeRange, Arizona Member No.: 266 |
Maybe try them for one weekend only....just to test drive them?
-------------------- ![]() KevLaR | 3-PG.com: keep on keep'n on bro HLstatsX: BonZi SaMMie is currently ranked 32 of 69,609 with 7,617 points http://steamcommunity.com/id/JohnnyViciousBonZi |
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Jan 14 2008, 04:51 PM
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#10
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![]() Assistant Manager ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 1,170 Joined: 2-February 07 From: USA Member No.: 6 |
I was thinking about creating class grenades from scratch instead of replicating the old school tfc ones.
Like medics have a grenade that will drain uber charge or engineers have nades that disable dispensers and sentry guns. I will also make it so you can only get the grenade after getting so many kills in a row or having to use up metal or uber charge to spawn a nade or make it so the dispensers are the only devices that produce grenades. -------------------- |
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Jan 14 2008, 07:16 PM
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#11
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![]() SOLDIER ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 453 Joined: 5-November 07 From: 100DegreeRange, Arizona Member No.: 266 |
I was thinking about creating class grenades from scratch instead of replicating the old school tfc ones. Like medics have a grenade that will drain uber charge or engineers have nades that disable dispensers and sentry guns. I will also make it so you can only get the grenade after getting so many kills in a row or having to use up metal or uber charge to spawn a nade or make it so the dispensers are the only devices that produce grenades. That sounds so cool. Please make it so. The trick I've found with nades is that you try to karem off 3 or 4 surfaces and hit the enemy. Nothing is more satisfying -------------------- ![]() KevLaR | 3-PG.com: keep on keep'n on bro HLstatsX: BonZi SaMMie is currently ranked 32 of 69,609 with 7,617 points http://steamcommunity.com/id/JohnnyViciousBonZi |
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Jan 14 2008, 08:08 PM
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#12
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MadPostingSkilz ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 202 Joined: 23-December 07 Member No.: 326 |
Do you guys know any servers that have this already?
I wanna see how they looks like. |
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| Guest_colgate_* |
Jan 14 2008, 08:37 PM
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#13
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Guests |
I feel stickies are bad enough. Add in grenades? Ugh.
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Jan 14 2008, 09:33 PM
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#14
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 30 Joined: 29-December 07 From: Maryland. At the corner of Yeehaw and Git-R-Dun street. Member No.: 340 |
I was thinking about creating class grenades from scratch instead of replicating the old school tfc ones. Like medics have a grenade that will drain uber charge or engineers have nades that disable dispensers and sentry guns. I will also make it so you can only get the grenade after getting so many kills in a row or having to use up metal or uber charge to spawn a nade or make it so the dispensers are the only devices that produce grenades. Most people die within a couple kills-- so having to get alot of kills would provide more incentive to cheat/hack. |
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Jan 14 2008, 11:14 PM
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#15
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![]() Assistant Manager ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 1,170 Joined: 2-February 07 From: USA Member No.: 6 |
Start listing what you want each class to have. I need some idea's!
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Jan 14 2008, 11:16 PM
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#16
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![]() Mad Contributor ![]() ![]() ![]() ![]() ![]() Group: Eternals Posts: 254 Joined: 4-March 07 From: Charlotte,NC,USA Member No.: 41 |
i would love to see and play a TF2 "STAR WARS" Storm trooper with laser gun blaster and jedi sword as a knife...
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Jan 14 2008, 11:22 PM
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#17
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![]() Assistant Manager ![]() ![]() ![]() ![]() ![]() Group: Root Admin Posts: 1,170 Joined: 2-February 07 From: USA Member No.: 6 |
i would love to see and play a TF2 "STAR WARS" Storm trooper with laser gun blaster and jedi sword as a knife... So... you want a pokemon grenade. -------------------- |
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Jan 15 2008, 01:09 AM
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#18
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![]() Mad Contributor ![]() ![]() ![]() ![]() ![]() Group: Eternals Posts: 254 Joined: 4-March 07 From: Charlotte,NC,USA Member No.: 41 |
pe-e-e-e-ekachew
yes plz -------------------- |
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Jan 15 2008, 07:44 AM
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#19
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![]() ANGER ADMIN ![]() ![]() ![]() ![]() ![]() Group: Game Server Admins Posts: 1,705 Joined: 31-December 07 From: Gainesville, Florida Member No.: 351 |
Holy Hand Grenade.
You must wait the appropriate number of seconds before tossing it, no more, no less! Hell, there's even a model already buried in the TF2 files that needs a texture and some other work. -------------------- |
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Jan 15 2008, 01:37 PM
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#20
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MadPostingSkilz ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 202 Joined: 23-December 07 Member No.: 326 |
Sort of off topic but regarding to spamming, I'm the one that thinks people should lose points for "spy checking" and shooting teammates.
So to all those pyros that constantly flame around sentry guns and dispensers and teammates, they would get a score like -50. Kind of like FF on, but only your score is affected, not your teammates' lives. |
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