Valve Games and Mods
Caution: Steampipe Conversion PDF  | Print |  E-mail
Written by KevLar   
Friday, 03 May 2013 09:34

steampipewarnThe Team Fortress 2 blog has word that the Team Fortress 2 Steampipe conversion is complete, and the next time users log into Orangebox games their installation of the game will be converted.  Something that could be a lengthy process even on fast machines with the fastest of hard drives. They note that this is a one-time procedure, after which the game will operate and update more efficiently. This is a process all Valve's source engine games are undergoing, which will result in these games no longer sharing any code; like whenever they made made a engine change it affected all the games on that particular version.  The plus side is you can now install your TF2 into a "non default" location.

For server operators, there is no automated conversion process, so the game will have to be reinstalled, but the good news is that server installations are now much smaller, as they no longer include textures and audio data. This FAQ has answers to burning questions about this and discusses known issues.  

 
Hey Bruh, I heard you like games, so I put a game in your game! PDF  | Print |  E-mail
Written by KevLar   
Friday, 19 April 2013 08:19

Barrage of High Fives to modder Pray and Spray  the SMES "Sourcemod Entertainment System" was now resides inside their CS:GO server for all terrorists to play.  Currently, the only game available (he's a busy guy) is called Super Mareo from real Mario but it uses ripped NES SMB sprites and you can see distracting terrorist action here below. 

You need to a flashplayer enabled browser to view this YouTube video

I would highly agree that the mod has an admirable devotion to verisimilitude with features like ... animated power switch, properly seated cartridges, the controllers have fully animated buttons, the controllers are plugged into the console and connected with a wire!  

 
TF2 Adding Virtual Reality Support PDF  | Print |  E-mail
Written by KevLar   
Tuesday, 19 March 2013 18:07

Engadget has details on how Valve is adding support for Occulus Rift VR headsets to Team Fortress 2 as an experiment in the VR support they've been playing with. Here's word: "No money changed hands; Oculus provided development kits, and Valve's providing Team Fortress 2's VR Mode. The casual nature of that relationship is reflected in Valve's attitude about updating TF2 by releasing the new mode -- Team Fortress 2's VR-enabling update in the coming weeks is essentially a giant beta test in which Valve will measure and analyze the way TF2 players interact with virtual reality hardware." Oh

OcRift_heavy

The Oculus Rift stereoscopic 3-D display started as a Kickstart project back in 2012 and is already working in DOOM3 and the new Hawken game Leaf and a few of us been playing.

 
Meet the Pyro PDF  | Print |  E-mail
Written by discardme   
Wednesday, 27 June 2012 10:32

You need to a flashplayer enabled browser to view this YouTube video

After months and months (year-ish) of waiting, it is finally here.  Finally.  FINALLY (can you see the anticipation about to be released?)

Awwww... its all sunshine and rainbows.  Just like we thought.

 
Team Portress Dispensers PDF  | Print |  E-mail
Written by KevLar   
Wednesday, 08 February 2012 20:50

Work on our TF2 modification to bring portal weapons in the TF2 univers continues.  Our artist extraordinaire --> Rabbit <-- has been honing his modeling skills in the Source engine to create this new TF2 model; the Portal Dispenser with Red and Blue team skins!

rab_dispr1 thumb_rab_dispb1 thumb_rab_dispr2

The goal is to get this dispenser model to distribute portal guns to players.  When we get the model working with SourceMod and integrated with our existing Team Portress plugin, the possibilities of gameplay and map designs are are mind boggling! 

Additionally were always looking for SourceMod coders to help complete this and other projects as well as mappers and testers.  Please inquire within. 

 
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