Well ComicCon is rolling right along. And with it Valve has released a couple new tidbits about the upcoming L4D sequel. As we all know, at E3 Valve released details on the Parish campaign, along with the new infected, the Charger. This time around, the campaign is Swamp Fever, and it is all sorts of nasty.
A welcome sight for L4D1 diehards is the night time setting of the swamp fever campaign. Add some fog, some murky water, and the new uncommon-common infected, we have ourselves a great opener for the game. The uncommon-common for this campaign are "mud men", crazy fast zombies that run on all fours through the bog. (If you remember, another uncommon-common that we saw in the Parish release were the fireproof biohazard suit zombies.) With the dark, the new infected, and the new specials, I think overall we are in for a treat.
Some other things that have changed is the removal of pills and health packs in L4D2. They have been replaced by ammo packs and andreline. Supposedly the adrenline allows you to run through packs of zombies without any contact slowdown. As this change affects gameplay, not much has been revealed. As to how health works overall, with the new focus on improved Melee (goodbye pistols, hello chainsaw), it may just be implied that if you let them get close, then you deserve to lose your non returnable health.
And, for the finale, the new special infected is the Spitter. They lob poison into your huddle to encourage the survivors to scatter, making them more susceptible to the hoards. Take a look see!
Well he would be working on Fistful of Frags. FPS meets Spaghetti westerns. Now the graphics may not be the absolute best third party game made (it's still beta), but I'm loving the game play so far. Just about every map I've played offers up something different from other maps be it the lay out of the level, the objective, whether it's co-op or FFA. One objective is to kill a Boss (VIP style, but each side has one), another you have to push a cart of barrels of gun powder to a certain points (think tug of war cart maps of TF2), the free for all maps I've played are kind of like capture points, you grab loot and have to survive to keep the loot. The more points you grab, the more stuff you can pick from to carry. They have preset classes but at any point you can take something out and add something in and customize the class as you see fit, or you can start from scratch.
Now mind you the weapons are based in the west. The accuracy and power isn't going to be anything like current weapons and ammo.
TF2 is not a spectator sport so you can understand why we dont want you on the server when its full. Right? Well, if you dont get it, we have derived an ADMIN flowchart for kicking spectators that you should all see. Please dont get spry, we got more good news for you!
We have recently updated our Crazy TF2 Game server with the following modifications for your enjoyment!
!scrambleteams vote % reduced from 45 to 40 to initiate a scramble team (This plugin keeps server timeleft remaining but scrambles teams to promote balance.)
Map vote plugin now has visual display showing winning vote as they are being initiated as well as time left to vote. !revote if you fail. This plugin also excludes the last 6 maps played on the server previously (reducing replay).
You spawn instantly when the round is over (your going to get owned^3 if you loose).
Beginning of round "Waiting for players" is Friendly Fire.
Auto Balance will no longer effect Players with Uber, Engineer junk or Reserved/Admin Slots.
Reserved slot holders will soon have an extended map selection to "Nominate" from.
As always, the official Valve Blog slaps us about the head and shoulders with wit and hilarity within their fine blog-ish posts. Today, they give us little pictures of the classes to use as avatars. And a nice rant by our favorite rocket launcher toting psychopath, the Soldier.
This is the problem with the youth of today: too much time inventing nonsense words, not enough time taking a bullet in the lung defending a hill. I don't have to know what the hell twitters and texting and body sprays are to understand that they're not the sort of thing men should be engaged in. Like conversations, or painting things that aren't a house.
After debuting "The Parish" campaign at E3 a little while ago, the Comic-Con showing of L4D2 in San Diego promises to unveil "Swamp Fever", the second of the five campaigns shipping this fall. Thats like light speed in Valve time.
In addition to the new campaign that all take place in the South (US), Valve is also planning to unveil new Survivors, boss zombies, weapons, and items. Left 4 Dead 2 seems to offers a much larger game than the original with more co-operative campaigns, more Versus campaigns, and maps for Survival mode available at launch. IGN did a good wrapup of E3 info with all L4D2 game footage from "The Parish" in this video.